Compatibility Status and Regional Disc Support
Verified completion status across all four mansion areas, bosses, regional GameCube discs (GLME01, GLMP01, GLMJ01) and E. Gadd’s lab.
- Campaign: 100% Playable (Areas 1–4)
- Regions: USA, Europe, Japan
- Hidden Mansions: USA, PAL & Japan
- 2-Player Co-op: Unfinished WIP

End-to-end mansion & subsystem status (v1.1.6)
Unlike early decompilation prototypes that halt after booting a title screen, rob646464/luigis-mansion-recompiled lifts all 212 PowerPC instructions used by retail main.dol and pairs them with High-Level Emulation (HLE) of the Dolphin OS/GX/VI/PAD/DVD/CARD/DSP libraries on top of Aurora. The entire single-player campaign is completable from boot to ending credits:
| Subsystem / Content | Status | Upstream Verification Notes |
|---|---|---|
| Boot, Title, File Select & Intro | Playable | Full opening cutscene, E. Gadd’s laboratory, training room and gallery on USA, PAL and Japanese bases. |
| Areas 1–4 & All 23 Portrait Ghosts | Playable | Every mansion room, elemental medal (Fire, Water, Ice), key progression, blackout event and portrait ghost rank calculation. |
| All 50 Boos & Boss Arenas | Playable | Chauncey, Bogmire, Boolossus (including PAL vacuum-riding physics) and King Boo / Bowser rooftop battle, plus interpolated boss arena sky domes. |
| Normal & Hidden Mansion (USA / Japan / PAL) | Playable | With 2+ regional discs installed in v1.1.6+, E. Gadd’s lab lets you select each version’s Normal Mansion and Hidden Mansion on every visit. |
| Hardware GX Effects (EFB / Shadows / GBH) | Verified | EFB copy-to-RAM, Z16 depth shadows, flashlight cone, mirror reflections, Portrificationizer captures and Game Boy Horror view. |
| Audio & 122 s Pikmin Movie | Playable | JAudio DSP synthesis, streamed AFC music (walk-up thunder crackle fixed in v1.1.6) and full 122-second HVQM4 View a Pikmin Movie on USA & PAL discs. |
Memory Card Slot A Saves (.gci) | Verified | Isolated per region (USA/Card A, EUR/Card A, JAP/Card A); directly compatible with Dolphin GCI folders. |
| 2-Player Co-op Mode (Unused Content) | Unfinished WIP | Area 1, Chauncey, Boolossus, foyer/lab events and shared captures work with Co-op improvements, but full Areas 2–4 & ending playthroughs remain unverified. |
macOS Apple Silicon Build (v1.1.5+) | Community-tested | Packaged via GitHub Actions (Metal); verified booting USA disc to title on M3 Pro, while full playthroughs & PAL/JP rely on community testing. |
Regional disc differences & E. Gadd’s Lab selector (v1.1.6+)
The three retail GameCube releases of Luigi's Mansion differ substantially in room lighting, recovery heart counters, ghost HP, boss mechanics and ranking thresholds – especially inside the Hidden Mansion that opens after clearing the game once:
| Retail Disc | Hidden Mansion & Version Rules |
|---|---|
USA (GLME01 rev 0) | Unmirrored mansion; Ghost HP 1x; Luigi takes 2x damage; Poltergust strength 1.5x; normal room brightness; Rank A at 100,000,000 G. |
Europe / PAL (GLMP01 rev 0) | Fully mirrored mansion; darker rooms (0.2x ambient); 2x damage; more Speedy Spirits & fewer hearts (200/1000 counters); reworked Chauncey patterns, gliding Poltergust ride on Boolossus, harder Bowser; Rank A raised to 150,000,000 G. |
Japan (GLMJ01 rev 0) | Original Japanese release balance (differing heart counters, treasure/ghost tables and Japanese Hidden Mansion rules; no Pikmin preview movie on retail JP disc). |
Starting in v1.1.6, when you add two or all three discs during setup (or via F1 > Game > Add or change discs...), E. Gadd’s lab menu offers The Mansion (USA) / (Japan) / (PAL) and The Hidden Mansion (USA) / (Japan) / (PAL) for every disc you have installed, asking on each visit so you can compare regional boss fights on a single save.
Current minor limits noted upstream: On the Japanese base disc (GLMJ01), the PAL Hidden Mansion variant, Mirrored Mansion toggle and debug leftover-room warps are currently greyed out (install GLME01 + GLMP01 + GLMJ01 with USA or PAL as base for all combinations). Also, while interpolating at high frame rates, a couple of single-tick animations (Chauncey’s fastest spin turns and the very first frame of water spray drops) step at the game’s native 30 Hz rate.
Analog L/R PC controllers
Luigi's Mansion Recompiled reads full analog L/R trigger travel (0 to 150) alongside the 85% digital L/R click threshold for Poltergust 3000 suction and Fire/Water/Ice pressure, plus dual-stick C-stick aiming via SDL3 and DSU:
| Controller | Best For in Luigi's Mansion | Hardware Advantage | Link |
|---|---|---|---|
| GameSir Cyclone 2 | Dual-stage analog & click triggers | TMR sticks + physical microswitch/analog trigger locks matching GameCube L/R click feel | View on Amazon |
| Sony DualSense | Smooth L2/R2 travel & SDL3 / DSU | Long-throw analog L2/R2 sensors, crisp D-pad for Game Boy Horror, USB/Bluetooth SDL3 | View on Amazon |
| 8BitDo Ultimate 2 Wireless | Windows, Linux & SteamOS dock play | Zero-drift TMR sticks, Hall analog triggers, charging dock, 2.4 GHz & Bluetooth switch | View on Amazon |
| Xbox Wireless Controller | Plug-and-play Windows 10/11 | Native SDL3 XInput binding with 500 ms refreshed rumble and 85% trigger click threshold | View on Amazon |
As an Amazon Associate, this site earns from qualifying purchases.



Common questions
Do I have to beat the Normal Mansion first to play the European Hidden Mansion?
In normal play, finishing the mansion opens Hidden Mansion selection in E. Gadd’s lab on that save file (just like on GameCube), and with both USA and European discs installed you can choose between the USA and PAL Hidden Mansions.
Why are modified ISOs or ROM hacks rejected during setup?
Static recompilation translates function entry points and instruction hooks at exact retail main.dol symbol addresses (GLME01 rev 0, GLMP01 rev 0, GLMJ01 rev 0). Modified binaries shift or overwrite code addresses, so v1.1.6 checks file sizes and CRC-32 checksums up front.
Does the View a Pikmin Movie trailer work?
Yes. On USA (GLME01) and European (GLMP01) discs, selecting Options > View a Pikmin Movie decodes and plays the full 122-second HVQM4 video with synchronized audio.